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MapleStory M has five classes to choose from at the moment and they’re all from the Explorer characters. You have Night Lord, Dark Knight, Bishop, Bowmaster and Corsair as the five classes. You’ve probably wondered which class is the best to use in MapleStory M, so here’s a brief overview. Classes in MapleStory M 1. MapleStory All Bosses Guide by icephoenix21. If there’s any discrepancies regarding range needed, please tell me. Please note that range needed also varies depending on how much% boss you have. As of the latest patch you no longer need expeditions to do any boss- you can go in as solo (except for maybe Hard Hilla, I can’t confirm).
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This guide will teach you all about Jewels in MapleStory M.Jewels are items that enhance a character's stats.
Jewel Guide[edit | edit source]
- Bag location.
- Daily Dungeons.
- Acquired jewels can be seen in the bag, in the [Other] tab.
- Jewels are items that give additional stats to a character.
- They can be received as a reward for completing Daily Dungeons.
- Jewels are placed in special Jewel slots on one of your Jewel Pages.
- Each character starts off with 2 Jewel Pages and can have up to 5 by purchasing additional pages from the Cash Shop.
- There are 5 Jewel slots in each page that unlock as you level:
- 1st Jewel Slot - Unlocks at Lv. 10 (?)
- 2nd Jewel Slot - Unlocks at Lv. 30
- 3rd Jewel Slot - Unlocks at Lv. 60
- 4th Jewel Slot - Unlocks at Lv. 90
- 5th Jewel Slot - Unlocks at Lv. 110
Jewel Types/Ranks[edit | edit source]
Maplestory M Damage Chart
An example of grade 'A' Green Jewel set effect.
- There are 5 Jewel colours: Red, Blue, Green, Yellow, and Purple.
- Each jewel gives specific stats that are only available to their corresponding color.
- Jewel ranks are divided into five categories: C, B, A, S, and SS.
- The higher the jewel rank, the higher the stats provided. Example of a rank C red jewel.
- The higher the jewel rank, the higher the stats provided.
- You can use 5 jewels of the same rank and color to make a JEWEL SET.
RED | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PHY ATK | MAG ATK | CRIT DMG RES % | JMP % | ||||||||||||||||
C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS |
10 | 18 | 30 | 43 | 60 | 10 | 18 | 30 | 43 | 60 | 0.2 | 0.3 | 0.4 | 0.6 | 0.8 | 0.7 | 0.9 | 1.2 | 1.5 | 2 |
Set Bonus | A | PHY ATK +100, MAG ATK + 100, JMP +2% | |||||||||||||||||
S | PHY ATK +200, MAG ATK +200, JMP +5%, Crit DMG RES +2% | ||||||||||||||||||
SS | PHY ATK +300, MAG ATK +300, JMP +10%, CRIT DMG RES +4% |
Maplestory Reboot Damage Chart
BLUE | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SPD % | PHY DMG % | ACC % | MAG DEF | ||||||||||||||||
C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS |
0.7 | 0.9 | 1.2 | 1.5 | 2 | 0.1 | 0.2 | 0.3 | 0.5 | 0.7 | 0.4 | 0.6 | 0.9 | 1.2 | 1.6 | 23 | 43 | 73 | 103 | 143 |
Set Bonus | A | MAG DEF +100, PHY DMG +1% | |||||||||||||||||
S | MAG DEF +250, PHY DMG +3%, SPD +2% | ||||||||||||||||||
SS | MAG DEF +500, PHY DMG +5%, SPD +4%, ACC +3% |
GREEN | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CRIT DMG % | MAG DMG % | EVD % | PHY DEF | ||||||||||||||||
C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS |
0.2 | 0.3 | 0.4 | 0.5 | 0.8 | 0.1 | 0.2 | 0.3 | 0.5 | 0.7 | 0.4 | 0.6 | 0.9 | 1.2 | 1.6 | 23 | 43 | 73 | 103 | 143 |
Set Bonus | A | PHY DEF + 100, MAG DMG +1% | |||||||||||||||||
S | PHY DEF +250, MAG DMG +3%, SPD +2% | ||||||||||||||||||
SS | PHY DEF +500, MAG DMG +5%, SPD +4%, ACC +3% |
Yellow | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
EXP % | PEN % | DROP RATE INC % | KNOCKBACK RES | ||||||||||||||||
C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS |
0.7 | 0.9 | 1.4 | 1.8 | 2.4 | 0.2 | 0.5 | 0.9 | 1.4 | 2 | 0.5 | 0.6 | 0.8 | 1 | 1.3 | 1 | 2 | 3 | 4 | 6 |
Set Bonus | A | Drop +1%, EXP +1% | |||||||||||||||||
S | Drop +2%, Exp +1.5%, KBK RES +100 | ||||||||||||||||||
SS | Drop +3%, EXP +3%, KB RES +200 |
Purple | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
CRIT RATE % | BOSS ATK INC % | BOSS DEF INC % | Block % | ||||||||||||||||
C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS | C | B | A | S | SS |
0.2 | 0.3 | 0.4 | 0.5 | 0.6 | 0.2 | 0.3 | 0.5 | 0.7 | 1 | 0.2 | 0.3 | 0.4 | 0.6 | 0.8 | 0.4 | 0.6 | 0.9 | 1.2 | 1.6 |
Set Bonus | A | Block +4%, Boss ATK +1% | |||||||||||||||||
S | Crit DMG +2%, Boss ATK +2%, Boss DEF +2% | ||||||||||||||||||
SS | Crit DMG +2%, Boss ATK +3%, Boss DEF +3%, Crit Rate +2% |
Register Jewels[edit | edit source]
- Access the Jewel menu under the Character Section of the Main Menu.
- Select a jewel in your inventory on the Equip Jewel page and tap [Register] the jewel.
- Tap the empty socket you'd like to put the jewel in and the jewel will be registered to it.
Remove Jewels[edit | edit source]
- Tap a jewel that's been registered on the Equip Jewel page to remove it.
- Removing jewels costs mesos.
- The higher the jewel's rank, the higher the cost is to remove it.
Jewel Fusion Guide[edit | edit source]
- Jewel Fusion is the process of fusing jewels of the same rank in order to upgrade them to the next rank.
- You can fuse jewels by selecting the Fuse tab of the Jewel menu.
- Jewel fusion costs mesos.
How to Fuse Jewels[edit | edit source]
- Fusing jewels requires three jewels of the same color and rank.
- Access the Jewel Fusion tool under the Fuse tab of the Jewel menu.
- Select the jewels to fuse. Only jewels of the same rank and color can be selected for fusion.
- Tap [Jewel Fusion] after checking the probability of success and the required amount of mesos to attempt a fusion.
- If a fusion fails, the first of the three jewels used will be returned.
- The returned jewel will be the same color but with a random bonus.
Jewel Modification Guide[edit | edit source]
- Three jewels of the same rank can be modified.
- The registered base jewel is modified into a random jewel of the same rank.
How to Modify Jewels[edit | edit source]
- Access the Jewel Modification tool under the Modify tab of the Jewel menu.
- Select the jewels to fuse. Only jewels of the same rank can be selected for modification.
- Tap [Modify Jewel] after confirming the required amount of Mesos.
- Jewels used in jewel modification cannot be recovered.
Guides[edit | edit source]
|
- Accounts and the Application - How to Install and Play the Game • Linking Mobile Accounts to MapleStory M • Unlinking Mobile Accounts from MapleStory M • Deleting a MapleStory M Account • Recovering a MapleStory M Account Scheduled for Deletion • The Options Menu
- Characters - Character Creation • Character Jobs • Character Stat Introduction • Skills • Delete Characters
- Main Menus - System • Main Menu
- System Elements - Map • Fever Buff • Auto Battle • Auto Quest System • Mailbox • Player Ranks
- Pets and Mounts - Pets (Guide) • Pets and Mounts
- Items - Item Types and Ranks
- Mechanics - Potential • Extraction • Lock • Gold Leaf • Jewels
- General Activities - Quests and Achievements • Missions
- Dungeons - Mini Dungeons • Elite Dungeons • Daily Dungeons
- Specific Locations - Storage • Trade Station • Nett's Pyramid • Mu Long Dojo • Star Force Field • Forge
- Community - Friends • Parties
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Retrieved from 'https://maplestorym.gamepedia.com/index.php?title=Jewels&oldid=3812'
This guide will serve as a Character Stat Introduction in MapleStory M.Character growth, equipment, and consumable items all affect the rates at which a character's stats increase, including Attack (ATK) and Defense (DEF).
- Combat Power (CP)
Shows the overall efficiency of your character. It is affected by the job, ATK (the one that the job uses), PHY DEF, MAG DEF, HP and Crit ATK, as follows approximately: ((ATK+CritATK/5)×(HP)×(Constant)
- Combat power is directly proportional to HP, affected by HP%.
- It is also directly proportional to your assumed ATK (ATK including 20% of Crit ATK), not affected by ATK% or Crit Rate/Dmg)
- Different jobs will have a different base constant (as of now bowmaster seems to have the lowest base).
- DEF of both types will increase the constant by a small amount, not affected by DEF%.
- For the exact same stats, a higher level character will have a lower CP. However, levelling will also provide a small amount of ATK and HP which will offset this (if your equipments are not too strong, otherwise stats are still gained but CP will drop), as well as MP that does not affect CP.
- Damage is directly proportional to PHY/MAG ATK (depending on job) and not CP (shown as ATK in game).
- Attack
- Affects the character's attack abilities, as follows: (ATK) × (1+ATK%/100) × (1+DMG%/100) × (Skill%)/100
- Inflict stronger attacks on enemies when you level up the following stats:
- Boss ATK Increase (Boss Attack) - Increases damage to boss monsters by a certain percentage. Added to ATK%.
- Player ATK Increase (Player Attack) - Increases damage to a player by a certain percentage. Added to ATK%.
- ATK (Attack) - ATK the character possesses. (applies to PHY and MAG)
- PHY ATK - Physical Attack
- MAG ATK - Magic Attack
- Skill Min ATK Rate - The basic attack rate of a skill.
- Skill Efficiency - Increases ATK rate by a certain percentage.
- PHY ATK Increase - Increases PHY ATK by a certain percentage.
- MAG ATK Increase - Increases MAG ATK by a certain percentage.
- PHY DMG Increase - Further increases PHY DMG by a certain percentage.
- MAG DMG Increase - Further increases MAG DMG by a certain percentage.
- Crit Rate - Increases the success rate of a critical hit. Critical Rate increases with your character level, at a decreasing rate.
- Crit DMG - Increases DMG by a certain percentage when it is a critical hit.
- Crit ATK - Critical Attack - Increases the amount of ATK when it is a critical hit. Added to ATK.
- Hit Chance
- Affects the chance of landing a hit successfully on an enemy. It is affected by Accuracy and Penetration Rate.
- Accuracy (ACC) - Increases the chance of an attack landing on the opponent. It increases with your character level, at a decrrasing rate.
- Penetration Rate (PEN rate) - Increases the fixed chance of penetrating (piercing a block) the opponent's evasion to land a hit on it.
- Affects the chance of landing a hit successfully on an enemy. It is affected by Accuracy and Penetration Rate.
[TIP] What jobs rely on PHY ATK? Adobe dmg. Which ones rely on MAG ATK?PHY ATK-based characters and MAG ATK-based characters have different jobs, so make sure you check beforehand!Jobs that rely on PHY ATK: Dark Knight, Bowmaster, Night LordJobs that rely on MAG ATK: Bishop, Captain
- Defense
- Defense affects a character's ability to withstand damage inflicted by enemies and bosses.
- Damage received from enemy attacks is reduced by increasing the following stats, as follows: [(Base Enemy Damage) - (DEF) × (0.1+DEF%/1000)] × (1-DMG Decrease%/100)
- Boss DEF - Increases your DEF against boss monsters' attacks. Added to DEF%.
- Player DEF - Increases your DEF against other players' attacks. Added to DEF%.
- DEF (Stat) - DEF the character possesses (applies to PHY and MAG).
- PHY DEF - Decreases DMG received from enemies' PHY ATK.
- MAG DEF - Decreases DMG received from enemies' MAG ATK.
- PHY DEF Increase - Increases PHY DEF by a certain percentage.
- MAG DEF Increase - Increases MAG DEF by a certain percentage.
- PHY DMG Decrease - Further decreases PHY DMG received by a certain percentage.
- MAG DMG Decrease - Further decreases MAG DMG received by a certain percentage.
- Crit RES - Increases the success rate of critical resistance.
- Crit DMG RES - Further decreases incoming damage by a certain percentage if Critica Resistance is successful.
- Evasion
- Affects the chance of you nullifying damage dealt by an enemy. It is affected by Evasion and Block.
- EVD - Increases the chance of evading the opponent's attack. EVD increases with your character level, at a decreasing rate.
- Block Rate - This stat increases the fixed chance that enemies' attacks will be blocked.
- Affects the chance of you nullifying damage dealt by an enemy. It is affected by Evasion and Block.
- Other
- These are character stats that are unrelated to ATK and DEF.
- HP (stat) - Hit Points. A character's health.
- MP (stat) - Mana Points. A character's mana.
- Max HP - Maximum Health Points. Increasing this stat raises the overall health of a character.
- Max MP - Maximum Health Points. Increasing this stat raises the overall mana of a character.
- HP Recovery - Increases the amount of natural HP regeneration every 5 seconds.
- MP Recovery - Increases the amount of natural MP regeneration every 5 seconds.
- EXP Increase - Increases the amount of experience gained through killing monsters.
- Meso Acquisition Rate Increase - Increases the amount of mesos rewarded from monster kills.
- Item Drop Rate Increase - Increases the rate at which items drop when killing monsters.
- KBK RES - Knockback Resistance. Reduces the distances a character is knocked back when taking any kind of damage.
- SPD Increase - Speed Increase. This stat determines how quickly a character can move abount the maps of MapleStory M.
- JMP Increase - Jump Increase. This stat determines the height of a character's jump.
- These are character stats that are unrelated to ATK and DEF.
Guides[edit | edit source]
|
- Accounts and the Application - How to Install and Play the Game • Linking Mobile Accounts to MapleStory M • Unlinking Mobile Accounts from MapleStory M • Deleting a MapleStory M Account • Recovering a MapleStory M Account Scheduled for Deletion • The Options Menu
- Characters - Character Creation • Character Jobs • Character Stat Introduction • Skills • Delete Characters
- Main Menus - System • Main Menu
- System Elements - Map • Fever Buff • Auto Battle • Auto Quest System • Mailbox • Player Ranks
- Pets and Mounts - Pets (Guide) • Pets and Mounts
- Items - Item Types and Ranks
- Mechanics - Potential • Extraction • Lock • Gold Leaf • Jewels
- General Activities - Quests and Achievements • Missions
- Dungeons - Mini Dungeons • Elite Dungeons • Daily Dungeons
- Specific Locations - Storage • Trade Station • Nett's Pyramid • Mu Long Dojo • Star Force Field • Forge
- Community - Friends • Parties
Retrieved from 'https://maplestorym.gamepedia.com/index.php?title=Character_Stat_Introduction&oldid=3868'